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30 YH credits

Sound Design for Interactive Media

Create dynamic and adaptive audio experiences for interactive media. Learn how to design, implement and optimize sound in real-time environments using industry-standard tools and workflows.

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Längd:
2 dagar
Språk:
Engelska
Deltagare:
15
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Free course eligible for CSN funding

About the Course

This course provides advanced, specialized skills in interactive sound design within real-time production environments.

You will develop the ability to design, implement and control adaptive audio systems where sound responds dynamically to user interaction and system states.

The course builds on prior experience in sound design or audio production and focuses on:

  • adaptive and interactive audio systems
  • implementation in real-time engines
  • optimization for multiple platforms

You will work with industry tools such as Wwise and Unreal Engine, and learn how to:

  • integrate sound into interactive systems
  • manage real-time audio behavior
  • optimize performance across platforms (PC, console, mobile, VR)

AI tools are also introduced to support:

  • sound generation and variation
  • workflow efficiency
  • creative exploration

After completing the course, you will be able to design, implement and quality-assure a full interactive audio pipeline—from DAW production to real-time implementation.

Course Content

The course covers the full pipeline for interactive audio:

  • Principles of interactive and adaptive sound design
  • Workflow from DAW production to real-time implementation
  • Audio implementation in Wwise (events, buses, routing)
  • Game Syncs and dynamic audio control
  • Real-time mixing, voice management and debugging
  • Integration with Unreal Engine (triggers, event systems)
  • Introduction to Unreal Engine MetaSounds
  • Optimization (CPU, memory, latency, scalability)
  • AI tools for sound generation and workflow efficiency
  • Collaboration, iteration and delivery in production teams

The course includes hands-on work where you create and implement sound, music and effects in real-time systems.

It concludes with a final project where you independently design and implement an interactive audio solution in Unreal Engine with Wwise (or similar tools), including documentation and justification of your decisions.

Learning Outcomes

Knowledge

You will gain knowledge of:

  • Principles of interactive and adaptive sound design
  • Implementation of audio in Wwise and real-time systems
  • Differences between real-time audio and linear post-production
  • The role of sound in interactivity and user experience
  • Technical standards and optimization strategies
  • Basics of Unreal Engine MetaSounds

Skills

You will learn to:

  • Create and implement audio in Wwise and Unreal Engine
  • Use Game Syncs for dynamic sound control
  • Apply AI tools for sound generation and variation
  • Optimize audio systems for different platforms
  • Collaborate in multidisciplinary production teams

Competencies

You will develop the ability to:

  • Plan, execute and quality-assure interactive audio projects
  • Evaluate sound in relation to functionality and user experience
  • Manage the full pipeline from DAW to implementation
  • Adapt workflows to new technologies and AI-driven methods
  • Contribute to innovation in interactive sound design

Course Structure & Delivery

The course combines theory with hands-on, project-based learning.

It includes:

  • Theoretical lectures
  • Workshops
  • Practical lab sessions
  • Project-based assignments
  • Supervision and feedback
  • Industry-based tasks and materials

Assessment

Assessment consists of a written digital exam and a final project.

You will be evaluated on your ability to:

  • Analyze interactive and adaptive sound design
  • Apply real-time workflows in Wwise and Unreal Engine
  • Justify technical and design decisions
  • Configure and test interactive audio systems
  • Optimize and quality-assure implemented solutions
  • Document and evaluate a complete workflow

Assessment emphasizes independence, technical reasoning, system understanding and professional responsibility.

Course Information

  • Credits:

    30 YH credits
  • Study mode:

    Distance learning
  • Study pace:

    50% (12 weeks part-time)

What You’ll Learn

You will develop practical and technical skills in:

  • Interactive and adaptive sound design
  • Audio implementation in Wwise and Unreal Engine
  • Real-time audio systems and workflows
  • Game Syncs (States, Switches, RTPCs, Triggers)
  • Real-time mixing and audio control
  • Performance optimization across platforms
  • AI tools for sound generation and variation
  • Collaboration in multidisciplinary teams

Optional Certifications

Wwise Fundamentals

Entry Requirements

To be eligible, you must have:

  • At least 12 months of documented professional experience in sound design or audio production

Relevant experience includes:

  • Sound designer or audio engineer
  • Technical audio designer
  • Music producer or composer
  • Roles in game development, interactive media, film/TV or XR/VR

Experience may also come from:

  • post-production studios
  • agencies or freelance work
  • industrial or real-time production environments

Applicants must demonstrate practical experience in audio production workflows and the ability to work at a professional level in digital production environments.

Admission Process

Sound Design for Interactive Media

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Optional Certifications

Wwise Fundamentals

Prerequisites

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