
En specialiserad kurs för pedagoger som vill använda ljudproduktion och digitala verktyg som ett konkret pedagogiskt stöd i undervisningen. Lär dig spela in, redigera och anpassa ljudmaterial för att stärka elevers lärande, motivation och progression.
The course provides the student with advanced and specialized competence in interactive sound design within real-time production environments. The course develops the ability to create, implement, control and optimize adaptive audio systems in professional contexts where sound is directly linked to user interaction and system states.
The course builds on prior professional experience in sound design or audio production and focuses on adaptive audio systems, implementation in real-time engines, and optimization for various interactive platforms such as PC, console, VR and mobile environments.
The course covers principles of interactive and adaptive sound design, implementation in Wwise and Unreal Engine, work with Game Syncs, real-time mixing, technical optimization, and AI-based tools for audio generation and variation. The course also addresses technical standards, system logic, and quality assurance in professional workflows.
Upon completion of the course, the student will be able to plan, execute, implement, test and quality assure a complete workflow from audio production in a DAW to final implementation in an interactive environment, and justify technical and design decisions in relation to function, quality and technical constraints.
The course covers interactive sound design and technical audio implementation in real-time environments.
The course includes, among other things:
The course includes practical elements where the student works with creating, implementing and adjusting audio, music and sound effects in real-time systems.
The course concludes with an advanced project in which the student independently plans, implements, tests and quality assures an interactive audio solution in Unreal Engine with Wwise or a comparable environment, including documentation and justification of technical and design decisions.
After completing the course with a passing result, the student shall be able to:
contribute to development and innovation within adaptive and interactive audio production
The teaching is carried out through a combination of theoretical lectures, workshops, practical labs, project-based learning and supervision.
The course includes, among other things:
work with industry-relevant tasks and materials
Assessment is conducted through a written digital exam in an LMS and a final project.
The assessment evaluates the student’s ability to:
The examination requires independence, technically justified decision-making, system understanding, quality assurance and professional responsibility in real-time production environments.

Hammarbybacken 27, 120 30 Stockholm
Södra Larmgatan 6, 411 16 Göteborg
Alfred Nobels allé15, 141 89 Huddinge, Sweden
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