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30 YH credits

Sound Design for Interactive Media

En specialiserad kurs för pedagoger som vill använda ljudproduktion och digitala verktyg som ett konkret pedagogiskt stöd i undervisningen. Lär dig spela in, redigera och anpassa ljudmaterial för att stärka elevers lärande, motivation och progression.

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Längd:
2 dagar
Språk:
Engelska
Deltagare:
15
Anmäl intresse

Kostnadsfri och CSN-berättigad kurs

Course purpose

The course provides the student with advanced and specialized competence in interactive sound design within real-time production environments. The course develops the ability to create, implement, control and optimize adaptive audio systems in professional contexts where sound is directly linked to user interaction and system states.

The course builds on prior professional experience in sound design or audio production and focuses on adaptive audio systems, implementation in real-time engines, and optimization for various interactive platforms such as PC, console, VR and mobile environments.

The course covers principles of interactive and adaptive sound design, implementation in Wwise and Unreal Engine, work with Game Syncs, real-time mixing, technical optimization, and AI-based tools for audio generation and variation. The course also addresses technical standards, system logic, and quality assurance in professional workflows.

Upon completion of the course, the student will be able to plan, execute, implement, test and quality assure a complete workflow from audio production in a DAW to final implementation in an interactive environment, and justify technical and design decisions in relation to function, quality and technical constraints.

Main course content

The course covers interactive sound design and technical audio implementation in real-time environments.

The course includes, among other things:

  • principles of interactive and adaptive sound design in real-time environments

  • workflows for interactive audio production from DAW to final implementation

  • audio implementation in Wwise, including project structure, events, buses and basic routing

  • Game Syncs in Wwise: States, Switches, RTPCs, Triggers and dynamic audio control

  • real-time mixing, voice management, prioritization and debugging in interactive audio systems

  • implementation in Unreal Engine with Wwise: integration, triggers and event-based control

  • basic principles of Unreal Engine MetaSounds and their use in real-time audio workflows

  • optimization and platform adaptation with focus on performance, CPU and memory budgets, latency and scalability

  • AI-based tools for audio generation, variation and workflow efficiency

  • collaboration in interdisciplinary teams with focus on requirements, iteration, versioning and delivery

The course includes practical elements where the student works with creating, implementing and adjusting audio, music and sound effects in real-time systems.

The course concludes with an advanced project in which the student independently plans, implements, tests and quality assures an interactive audio solution in Unreal Engine with Wwise or a comparable environment, including documentation and justification of technical and design decisions.

Course objectives

After completing the course with a passing result, the student shall be able to:

Knowledge

  • account for principles of interactive and adaptive sound design in professional contexts

  • describe how audio is implemented in products requiring interactive sound using Wwise, and the technical and design considerations involved

  • explain differences between real-time audio and linear audio post-production

  • analyze the role of audio in interactivity, user experience and responsiveness

  • identify and evaluate the importance of technical standards and optimization methods

  • account for basic principles of Unreal Engine MetaSounds

Skills

  • create and implement audio, music and sound effects in Wwise and Unreal Engine

  • use Game Syncs such as States, Switches, RTPCs, Triggers and real-time mixing for dynamic audio control

  • work with AI-based tools for audio generation and variation, with focus on workflows, quality assurance and ethical/legal considerations in professional production

  • optimize audio workflows for multiple platforms such as PC, console, mobile devices and immersive environments

  • collaborate in interdisciplinary teams with focus on functional interactive audio systems

Competence

  • independently plan, execute and quality assure interactive audio projects

  • assess audio function, quality and impact in interactive environments

  • manage the entire workflow from audio production in a DAW to implementation in an interactive medium

  • adapt and further develop workflows in line with new technologies and AI-based audio methods

contribute to development and innovation within adaptive and interactive audio production

Teaching methods

The teaching is carried out through a combination of theoretical lectures, workshops, practical labs, project-based learning and supervision.

The course includes, among other things:

  • theoretical lectures

  • workshops

  • practical labs

  • project-based work

  • supervision

work with industry-relevant tasks and materials

Examination

Assessment is conducted through a written digital exam in an LMS and a final project.

The assessment evaluates the student’s ability to:

  • analyze and reason about interactive and adaptive sound design

  • apply real-time workflows and technical methods in Wwise and Unreal Engine

  • justify technical and design decisions in relation to function, quality and user experience

  • configure and test interactive audio systems

  • optimize and quality assure implemented audio solutions

  • document and evaluate a complete workflow from audio production to final implementation

The examination requires independence, technically justified decision-making, system understanding, quality assurance and professional responsibility in real-time production environments.

Kursinformation

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    Behörighet

    Sound Design for Interactive Media

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    Prerequisites

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