This 5-day course dives deep into the Unreal Engine Material Editor, exploring foundational concepts as well as advanced techniques for material creation and optimization. Participants will work with procedural materials, shaders, textures, material instances, and material functions, learning how to apply them to landscapes, characters, and environments. Special emphasis will be placed on optimizing materials for real-time rendering, understanding the Physically Based Rendering (PBR) workflow, and creating complex material setups.
By the end of this course, participants will have gained a comprehensive understanding of material creation in Unreal Engine 5. You will have created dynamic, optimized materials for various environments, from landscapes to characters, and gained the ability to create procedural shaders and advanced material setups. You will complete a final project showcasing your ability to create complex materials ready for integration into real-time applications or cinematic projects.
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Mac OS:
Note: Ensure the Mac has sufficient cooling and power capabilities to handle prolonged, intensive UE5 work, which is better managed on desktops like the Mac Studio or high-performance MacBook Pros.
Fully led by an authorized instructor.
All materials needed to complete the course are included in the course fee. This includes course literature, exercise assignments and fees for the certification exam.
The course is held remotely in a virtual classroom. All lectures are recorded and are available as reference material for two weeks after course completion.
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