This advanced course teaches professional sound designers, audio engineers, and Unrealdevelopers how to create sophisticated 3D interactive soundscapes using Audiokinetic Wwise and Unreal Engine. Students learn real-world workflows for spatial audio, adaptivesystems, environmental mixing, and performance optimization.
Over 8 weeks, you will build reactive audio systems that dynamically respond to game states, player interaction, and environmental conditions. Music elements are integrated as part of the spatial soundscape, with an emphasis on implementation over composition.The course culminates in a portfolio-ready Unreal Engine demo project.
Students also receive preparation for the official Wwise Fundamentals exam.
Design & Architecture
Advanced soundscape design principles
Multi-zone ambience and game world organization
Spatial Audio
3D spatialization and environmental acoustics
Reverb zones and attenuation systems
Interactive Logic
RTPC-driven variation
State-based world reactions
Centralized audio control with Blueprints
Integration
Wwise-Unreal communication patterns
Event posting and listener management
Mixing & Optimization
Bus architecture and audio routing
Voice limits, profiling, and real-time performance considerations
Portfolio Project
Build a complete interactive sound environment in Unreal
Implement adaptive behavior and advanced audio logic
This course features special contributions from acclaimed game composer Garry Schyman - Composer of the BioShock series & Dante’s Inferno, DOTA 2 and Guild Wars, whose work has shaped some of the most emotionally powerful experiences in interactive media.
Garry joins the program as a guest artist, offering rare insight into how sound and music function as narrative and emotional forces within game worlds.
He explores how atmosphere, tension, pacing, and emotional arcs are created through sound, independently of tools or technology. Tistic intent translates into compelling interactive soundscapes.
Included in the course experience is preparation for Wwise Fundamentals exam, recognized by Audiokinetic. Successful completion of the exam grants an industry-recognized credential demonstrating foundational middleware skills.
This course blends expert lectures, demonstrations, weekly exercises, and a capstone project, modeled after Be-Licensed’s professional education standards.
Students work with a provided Unreal Engine level and asset pack to create:
Multi-area ambience with smooth transitions
Spatialized environmental audio
RTPC and State flow logic controlling sound behavior
Blueprint audio manager integration
Fully interactive and responsive sound production
The end result is a professional sample suitable for portfolios, demos, and career advancement.
Learn advanced game audio implementation with industry tools
Build real world skills used in game studios
Earn a Wwise certification and a strong portfolio piece
Benefit from expert instruction and artistic insight
8 weeks of guided instruction
32 hours of instructor-led teaching
Total workload: 8 hours per week (including hands-on projects)
Delivery: Remote, live online sessions