Changes compared to the previous course plan
The updated course plan has been aligned more closely with the application and clarifies the course’s technical depth, workflow focus and industry relevance.
Key changes:
- Stronger focus on real-time implementation
The course now clearly emphasizes audio implementation in real-time environments rather than general sound design, including system logic, event-driven behavior and interaction.
- Clearer integration of Wwise and Unreal Engine
The workflow from DAW to implementation is now explicitly defined, including integration, triggers and event handling in Unreal Engine with Wwise.
- Expanded use of Game Syncs and system control
States, Switches, RTPCs and Triggers are now more clearly positioned as central components in building adaptive audio systems.
- Introduction of MetaSounds
Unreal Engine MetaSounds has been added as a defined knowledge area, reflecting current industry practices.
- More explicit focus on optimization
Performance aspects such as CPU, memory, latency and platform adaptation are now more clearly included.
- Stronger connection to full production workflows
The course now more clearly describes the complete pipeline from audio production in a DAW to final implementation, testing and optimization in an interactive environment.
- Clearer project and examination structure
The final project is now more explicitly defined as a complete interactive audio implementation, including system design, testing, documentation and justification of decisions.
- Refined use of AI in production
AI is now positioned more practically within workflows, focusing on generation, variation and efficiency rather than as a separate topic.
- Increased emphasis on system understanding
Greater focus on how technical constraints, system states and interaction affect audio design decisions.