This advanced course teaches professional sound designers, audio engineers, and Unrealdevelopers how to create sophisticated 3D interactive soundscapes using AudiokineticWwise and Unreal Engine. Students learn real-world workflows for spatial audio, adaptivesystems, environmental mixing, and performance optimization.
Over 8 weeks, you will build reactive audio systems that dynamically respond to gamestates, player interaction, and environmental conditions. Music elements are integrated aspart of the spatial soundscape, with an emphasis on implementation over composition.The course culminates in a portfolio-ready Unreal Engine demo project.
Students also receive preparation for the official Wwise Fundamentals exam.
Design & Architecture
Spatial Audio
Interactive Logic
Integration
Mixing & Optimization
Portfolio Project
Guest Artist Contribution
This course features special contributions from acclaimed game composer Garry Schyman, whose work has shaped some of the most emotionally powerful experiences ininteractive media. Garry joins the program as a guest artist, offering rare insight into howsound and music function as narrative and emotional forces within game worlds. Heexplores how atmosphere, tension, pacing, and emotional arcs are created through sound,independently of tools or technology. tistic intent translates into compelling interactivesoundscapes.
Certification
Included in the course experience is preparation for Wwise Fundamentals exam, recognized by Audiokinetic. Successful completion of the exam grants an industry-recognized credential demonstrating foundational middleware skills.
Format & Duration
This course blends expert lectures, demonstrations, weekly exercises, and a capstoneproject, modeled after Be-Licensed’s professional education standards.
Final Project: Interactive Soundscape Demo
Students work with a provided Unreal Engine level and asset pack to create:
The end result is a professional sample suitable for portfolios, demos, and careeradvancement.
Why Take This Course?