Advanced Interactive 3D Soundscapes

Designing Game Audio Systems with Wwise & Unreal Engine

What You Will Learn

Design & Architecture

  • Advanced soundscape design principles
  • Multi-zone ambience and game world organization

Spatial Audio

  • 3D spatialization and environmental acoustics
  • Reverb zones and attenuation systems

Interactive Logic

  • RTPC-driven variation
  • State-based world reactions
  • Centralized audio control with Blueprints

Integration

  • Wwise-Unreal communication patterns
  • Event posting and listener management

Mixing & Optimization

  • Bus architecture and audio routing
  • Voice limits, profiling, and real-time performance considerations

Portfolio Project

  • Build a complete interactive sound environment in Unreal
  • Implement adaptive behavior and advanced audio logic

Guest Artist Contribution

This course features special contributions from acclaimed game composer Garry Schyman, whose work has shaped some of the most emotionally powerful experiences ininteractive media. Garry joins the program as a guest artist, offering rare insight into howsound and music function as narrative and emotional forces within game worlds. Heexplores how atmosphere, tension, pacing, and emotional arcs are created through sound,independently of tools or technology. tistic intent translates into compelling interactivesoundscapes.

Certification

Included in the course experience is preparation for Wwise Fundamentals exam, recognized by Audiokinetic. Successful completion of the exam grants an industry-recognized credential demonstrating foundational middleware skills.

Format & Duration

  • 8 weeks of guided instruction
  • 32 hours of instructor-led teaching
  • Total workload: 8 hours per week (including hands-on projects)
  • Delivery: Remote, live online sessions

This course blends expert lectures, demonstrations, weekly exercises, and a capstoneproject, modeled after Be-Licensed’s professional education standards.

Final Project: Interactive Soundscape Demo

Students work with a provided Unreal Engine level and asset pack to create:

  • Multi-area ambience with smooth transitions
  • Spatialized environmental audio
  • RTPC and State flow logic controlling sound behavior
  • Blueprint audio manager integration
  • Fully interactive and responsive sound production

The end result is a professional sample suitable for portfolios, demos, and careeradvancement.

Why Take This Course?

  • Learn advanced game audio implementation with industry tools
  • Build real world skills used in game studios
  • Earn a Wwise certification and a strong portfolio piece
  • Benefit from expert instruction and artistic insight